1How a run works
Your player runs on their own; you steer the dribble with one finger. Each run gives you coins, a score and, when you play well, a combo that multiplies points. A mistake costs a heart; when the last heart is gone, the run ends.
Controls and the video guide: How to play.
2Coins: earn and spend
You win
- Coins on the track — 1 coin each; jump for the coin arcs in the air.
- Missions — 150 coins per mission completed.
- First success in a world — 150 coins + 75 per world number.
- Daily challenge — 900 to 1,800 coins, once a day (entry 350 coins).
- Free chest — 450 coins every 4 hours (watch a short ad); a key every 3 chests.
- Double your coins — After a run, an optional ad doubles the coins of that run.
- Home kit — Wear the national kit of the city you play in: coins ×1.2.
You spend
- Unlock worlds — From 12,000 coins (see the table below).
- Gear and style — Shoes, outfits, kits, accessories, balls, trails.
- Extra hearts — 4th heart 60,000, 5th heart 150,000.
- Starting boosts — One-run power-ups (400 to 600 coins).
- Daily challenge entry — 350 coins: one try (+1 with an ad).
- Music — Download a track of the soundtrack: 10,000 coins.
3Hearts, keys & second chance

4th heart

5th heart
- You start every run with 3 hearts. Hitting an obstacle or losing the ball costs one.
- When the last heart is gone you can continue once per run: watch an ad, or spend 1 key.
- The Sticky Ball power-up forgives one mistake while it is active.
- The 4th and 5th hearts can also be bought with real money (4.99 € and 9.99 €).
4The 31 worlds and their price
The first 3 worlds are open. Career worlds then cost more and more (×1.25 each); every city costs the same 46,000 coins; the magic worlds open only when all the others are unlocked. Career worlds have no terrain effect; in the others, the last column shows the shoes with the best grip and the outfit made for the terrain.
| # | World | Type | Terrain | Price | Best gear |
|---|---|---|---|---|---|
| 1 | The Neighborhood | Career | — | Free | |
| 2 | The Beach | Career | — | Free | |
| 3 | The Gym | Career | — | Free | |
| 4 | The Club | Career | — | 12,000 coins | |
| 5 | The Academy | Career | — | 15,000 coins | |
| 6 | The Night Cup | Career | — | 19,000 coins | |
| 7 | The Pro Stadium | Career | — | 23,500 coins | |
| 8 | The International Cup | Career | — | 29,500 coins | |
| 9 | The World Final | Career | — | 36,500 coins | |
| 10 | Paris | City | Cobblestones | 46,000 coins | ![]() |
| 11 | New York | City | Asphalt | 46,000 coins | ![]() |
| 12 | Tokyo | City | Asphalt | 46,000 coins | ![]() |
| 13 | Rio de Janeiro | City | Cobblestones | 46,000 coins | ![]() |
| 14 | Marrakesh | City | Cobblestones | 46,000 coins | ![]() |
| 15 | Dakar | City | Cobblestones | 46,000 coins | ![]() |
| 16 | Lagos | City | Asphalt | 46,000 coins | ![]() |
| 17 | Kinshasa | City | Asphalt | 46,000 coins | ![]() |
| 18 | New Delhi | City | Asphalt | 46,000 coins | ![]() |
| 19 | Beijing | City | Cobblestones | 46,000 coins | ![]() |
| 20 | Lucky Bay | City | Sand | 46,000 coins | ![]() ![]() |
| 21 | Ski Resort | Magic | Snow | 533,000 coins | ![]() ![]() |
| 22 | Desert | Magic | Sand | 666,000 coins | ![]() ![]() |
| 23 | Egypt | Magic | Sand | 832,500 coins | ![]() ![]() |
| 24 | Rainforest | Magic | Mud | 1,041,000 coins | ![]() |
| 25 | Lagoon | Magic | Water | 1,301,000 coins | ![]() ![]() |
| 26 | Volcano | Magic | Scorching rock | 1,626,500 coins | ![]() ![]() |
| 27 | Amazon Descent | Magic | Muddy slope | 2,033,000 coins | ![]() |
| 28 | Niagara Falls | Magic | Water | 2,541,000 coins | ![]() ![]() |
| 29 | Sky | Magic | Asphalt | 3,176,500 coins | ![]() |
| 30 | Moon Base | Magic | Space (zero gravity) | 3,970,500 coins | ![]() ![]() |
| 31 | Loop Valley | Magic | Asphalt | 4,963,000 coins | ![]() |
5Terrain, grip and speed
- Grip: each pair of shoes grips some terrains better than others. With poor grip, lane changes are slower and you can slide past your lane.
- Speed: shoes, outfit and accessories add or remove a few percent of speed, sometimes only on one terrain. The total is capped at ±8%.
- Rain: in rainy cities (Paris, Tokyo, New York…), about one run in three is wet: grip ×0.9.
- Lava: without heat-proof soles, your feet burn: shorter, hopping strides.
- Space: almost no grip at all, except with magnetic boots.
6Shoes
You start barefoot. Only one pair is worn at a time. Shoes that grip perfectly on the world's terrain also protect 25% of your combo.

Barefoot

Canvas Sneakers

Sports Sneakers

Desert Sandals

Training Boots

Water Shoes

Trail Shoes

Snow Boots

Pro Boots

Volcanic Soles

Elite Boots

Magnetic Boots
7Outfits and national kits
One outfit at a time. Terrain outfits make you faster on their terrain and protect 25% of your combo there.

Turquoise No. 10

Bright Red

White & Blue

Purple

Green Hoops

Black & Gold

Linen Outfit

Surf Wetsuit

Snow Puffer

Fireproof Suit

Spacesuit
211 national kits
Every national kit costs 20,000 coins, gives +1% speed and protects 25% of your combo everywhere. Worn in its home city (France in Paris, USA in New York, Japan in Tokyo, Brazil in Rio, Morocco in Marrakesh, Senegal in Dakar), the crowd sings your name and your coins are multiplied by 1.2.












8Accessories
Accessories can be combined (all of them at once if you like).

Neon Socks

Rainbow Armband

Beanie

Sports Glasses

Gold Chain
9Complete outfits & combo
Wear the three items of a theme together for an extra speed bonus on its terrain.
| Outfit | Items | Terrain | Bonus |
|---|---|---|---|
| Astronaut Set | ![]() ![]() ![]() | Space (zero gravity) | +3% speed |
| Downhill Set | ![]() ![]() ![]() | Muddy slope | +2% speed |
| Desert Set | ![]() ![]() ![]() | Sand | +3% speed |
| Jungle Set | ![]() ![]() ![]() | Mud | +3% speed |
| Pro Set | ![]() ![]() ![]() | Grass | +2% speed |
| Snow Set | ![]() ![]() ![]() | Snow | +3% speed |
| Street Set | ![]() ![]() ![]() | Asphalt | +2% speed |
| Surf Set | ![]() ![]() ![]() | Water | +3% speed |
| Volcano Set | ![]() ![]() ![]() | Scorching rock | +3% speed |
How much of your combo survives a hit
10Balls and trails

Footagent Ball

Red Ball

Royal Blue Ball

Neon Ball

Golden Ball

Fire Ball
Ball trails
Trails are purely visual: they change the look of the ball, never the game.

No trail

Blue comet

Flames

Stardust

Rainbow

Golden comet
11Power-ups
Power-ups appear on the track every 170 to 300 m. You can also buy them as starting boosts, used at the start of one run.

Starting Magnet

Starting ×2

Starting Sticky Ball
12Players
Seven players, all free. They grow up from world to world, from a 5-year-old on the street to the world final at 27. Pick yours in “My player”.








13Real-money shop & ads
Everything can be earned by playing. Purchases are optional and only speed things up.
| 2,500 coins | €0.99 |
| 9,000 coins | €2.99 |
| 22,000 coins | €5.99 |
| 45,000 coins | €9.99 |
| 110,000 coins | €19.99 |
| 320,000 coins | €49.99 |
| Starter pack: 12,000 coins, 5 keys, Golden Ball and Golden Comet (first 48 hours) | €1.99 |
| Coins ×2 forever (coins earned in runs) | €4.99 |
| No ads (removes full-screen ads) | €3.99 |
| 5 keys | €0.99 |
| 20 keys | €2.99 |
| 4th heart (forever) | €4.99 |
| 5th heart (forever) | €9.99 |
Ads
- Never during a run, never in the first 3 minutes, no banners.
- At most one full-screen ad every 2 runs (none with “No ads”).
- Rewarded videos are always your choice: continue a run, double your coins, open the free chest, retry the daily challenge.
Prices may vary by country; the store shows the exact price in your currency.